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20 Lessons from 20 Years of Magic game design.


June 4, 2016
by Jeremy Commandeur

Mark Rosewater the head designer for Magic gave a talk at GDC called 

“Magic: the Gathering: Twenty Years, Twenty Lessons Learned”

If you haven’t seen it yet, it has great lessons for any game designer and fun stories.

https://www.youtube.com/watch?feature=youtu.be&v=QHHg99hwQGY&

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