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Assigned Tables vs Open Tables

The Kickstarter campaign has cleared the Kickstarter staff check.  I plan to launch it at 6 PM PST on Friday, March 13th. There is only one remaining issue to deal with.

 

Unpub uses assigned tables. Each designer has their own fixed table with their name on it.

Protospiel uses open tables.  Any table is open for any designer to use throughout the weekend.

My assigned table at Unpub 5.

My assigned table at Unpub 5.

I received several requests to do assigned tables. After a lot of thought and discussion with some of the designers who came last year, I don’t believe I can do assigned tables at Game Kaslte and have an event that is a good experience for everyone. Please allow me to provide some insight into my thought process. I want to build the board game community here in the bay area and am trying to balance a litany of competing interests.

 

Benifits of assigned tables:

- You have a guaranteed spot to set up. 

- Players can return to find you easily with their friends if they want to play again.

- You have your own personal space to manage with signs, promos, sell sheets and goodies.

- Its convenient for designers.

 

Costs and challenges created by assigned tables:

- We can’t run the game design contest. 

The contest needs to use 10 tables for 2+ hours.  This is a major draw for some people and helps bring more play testers to the event. 

- All assigned tables could mean no panels for discussion.

My plan is to close the smaller room (the arena) around 7 or 8 pm for the panels and leave the dungeon open. I already have people contacting me out of the blue asking about the panels.  Panels are a major draw for many people.  Panels help draw in more playtesters.

- Isolation and the death of community.

Assigned tables create isolation and prevent designers from playing each other’s games. Most designers would greatly benefit from playing each other’s games to get unfiltered and practical advice.  The general public tends to be very polite with a lot of their feedback. A random sample of players off the street will not get the same level of feedback that you will get from other designers. You should play other designers games, and ask them to return the favor.

- Table assignments, who gets what?

Who gets the tables in the front? Who gets the tables in the back?  Where/how do I move the loud party games to another table?  Where/how do I move the games that have bloody zombie artwork that we need to keep away from children?  How do I handle complaints about table position?

- Not all designers come all three days.

Last year lots of designers did not come Friday, or did not come Sunday.  With assigned tables, their tables would be empty.

- The number of designers that could come to the event would fall to 25 and/or there would be need another lower class of designer badges.

To understand the designer limit, you need to understand Game Kastle’s table capacity.

GameKastleTableCount.png

The Arena (smaller room): 10-15 tables

The Dungeon (larger room): 20-35 tables*

*Note that three of the tables in the Dungeon are standing tables meant for miniatures.  Not idea for board games.

We need to use 1 table for raffle prizes, 1 for food and 2 for the registration desk.  That leaves 41 tables (including the three standing tables) for designers.

GameKastleStandingTables.jpg

The plan was to sell 35-40 designer badges (40 max).  The idea would be that not all designers would be using a table 100% of the time.  You should be playing other designer’s games at least some of the time.

To further understand the difficulties assigned tables would cause, lets look at the tentative schedule.

Tentative Schedule - Subject to change.

Tentative Schedule - Subject to change.

The panels and the game design contest will consume at least 10 tables for at least 6 hours.  How would assigned tables work when 10 tables go away three times for hours at a time? Do I make first class and second class tables?  So assigned, some open? That would be a nightmare to coordinate and manage.  I don’t have enough help to pull that off.

Looking to the future, this is likely the last time the event will fit at Game Kastle.  Game Kastle has been fantastic and supportive, but if I want to grow the event I will need to move to a larger venue in the future.  I’ve been getting quotes and pricing this out.  Its going to cost several thousand dollars to get a hotel ballroom with enough tables, or space in a convention center.  That means in the future I’m going to need to charge all designers at least $100, perhaps more.  At that point we can move to an assigned table system.

I am feeling a lot of pressure for assigned tables, so I am going propose a compromise.  

The 8 people at a sponsor level will get an assigned table in the Dungeon.  That is the six meal sponsors at $150, the design contest sponsor (also $150) and the $500 Sponsor (if that gets a backer).  If you really want an assigned table, you can pay $150-$500 and get one.  If you pay $500 I will assign you any table you want in the Dungeon.  After all, you are paying 10 times more than the average designer. All other designer levels will share the remaining 32+ tables.

Is this a reasonable plan? I would love to hear your thoughts in the comments, or shoot me an email. 

-=-=- EDIT -=-=-

A few designers reached out to me via email and thanks to their feedback I want to clarify three things:

- Game Kastle has 45 tables total (including the 3 standing tables). 45 - 1 food table, -1 raffle prizes table, - 2 registration tables, -8 assigned tables for sponsors = 33 tables.  If we sell 40 designer badges (the max) - 8 sponsor level badges, there will be 32 designers sharing 33 tables.

- Only designers can use tables at the event.  If a person does not have a designer badge, they should not be using a table.  Game Kastle has moved all others events off of that weekend. We bumped Magic, Pokemon and everyone else.  No designer should be using more than one table at any given time.

- Please be respectful with your stuff.  Don't leave your bags/game items clogging up the walkways or other tables.  

 

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Unpub 5: Stats, photos, video and my favorite prototypes.

Greetings,

I posted my favorite photos from Unpub 5 on Flickr.
Find them here:
https://www.flickr.com/photos/127569255@N08/sets/72157650326490378

I shot a 360 degree video of the two room of prototype games that make up Unpub Sunday afternoon when the show had calmed down.  
http://www.gopano.com/video/MjIwOTI

My estimate of Unpub 5 is:
70 designers
500-1000 play testers
It was big.  Bigger than I expected and very busy.

I was on California time and stayed up late Friday.  I didn’t set up my Table on Saturday until after noon.  By then the convention center was swimming with players.  I ran games back to back almost non-stop for hours.  Almost no waiting around for players.  At the peak on Saturday, every table was filled with play testers and people were walking around looking for an open table to play games at.  It was the most epic prototype event I’ve ever seen.

Over the weekend I had:
71 unique players who played my games
36 plays (my games hit the table 36 times)
My 5 Prototypes were Bandit Brag, Booze Barons, Insider Trading, Pass the Paint and Secret Society

Friday was designer day.  I  attended two of the three panels and was sorry to miss the third one, but I had to make a trip to the drug store before they closed.  My goal for Friday was to play other designer’s games and give away more time than I asked for.  

The best three prototypes I played over the weekend were (from lowest to highest):

OneCardWonder.jpg


3. One Card Wonder by Nathaniel Levan
https://www.flickr.com/photos/127569255@N08/16486675121/
Think Seven Wonders as a micro game in 15 minutes.  This one will need a lot of tuning to balance, but if Nat pulls it off it will be an fantastic little game.

2. Bug Club by Jason Kingsley
https://www.flickr.com/photos/127569255@N08/16300703018/
https://www.flickr.com/photos/127569255@N08/16488419515/
This is a family game with some smart mechanics.  It has clever simultaneous movement and solid game theory.  The version I played was super early.  I expect it will turn out to be a great game for casual players or for a quick game to play on lunch.

1. A La Kart by Daniel Solis
https://www.flickr.com/photos/127569255@N08/16462435756/
https://www.flickr.com/photos/127569255@N08/15868299613/
As a former competitive TCG/CCG player and designer, this game hits all the right notes with me.  I have seen and played many designer’s attempts to capture the fun andy style of Mario Kart in a table top game.  Nothing I’ve played comes even close to what Daniel has achieved in A La Kart.  I want to play it again RIGHT NOW. I can not wait to buy this game.  I tried to talk Daniel into making me a remote blind play tester for the game with my old TCG/CCG development team.  I’m counting the days until this is released.  I’ll buy at least four copies.

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Unpub Protospiel San Jose 2015 Dates

Unpub Protospiel San Jose 2015 will take place:

Friday, April 24th - 10 AM to 10 PM

Saturday, April 25th - 10 AM to 10 PM

Sunday, April 26th - 10 AM to 10 PM

 

Our host location will once again be:

Game Kastle

1350 Coleman Ave, Santa Clara, CA 95050

 

Details on how to buy designer badges will be announced after Unpub 5.  For now, save the date.

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Spiel des Jahres panel at BGG Con 2014

I attended a panel at BGG from the chair of the Spiel de Jarhes jury.  It was fascinating.  After sharing my notes with some other game designers I was encouraged to share my notes here.


Spiel des Jahres Panel BGG Con 2014
Speaker: Tom Felber, jury forman of Spiel des Jahres jury. 
Tom is a journalist writing for the major Swiss newspaper.  Every other week he writes a 1/2 page game column in the newspaper.  

The Jury forman serves a 2 year term.
Jury is 1 Swiss (Tom), 1 Austrian, 11 Germans

Tom made it clear that the Spiel des Jahres is NOT for the board game geek.  Not for the hobbyist or hard core player.  Spiel des Jahres is for the general public.  Games that EVERYONE can play.

In the 1980s as Spiel des Jahres was growing, there were 30-40 games published per year in Germany.  Now they look at 300-400 games per year.  

A game must be published in German in Germany to qualify.  That is because the Jury speaks German.  It is for the ease of the Jury.  All games published in German are automatically eligible.  

Every Jury member can not play test games or have any industry involvement or affiliation.  No connection to game companies.  Must be fully independent. The jury is almost all journalists.  Maybe some librarians or teachers.  You can’t work at a game store, or even a store that happens to carry some games.

The jury discusses via a private forum online.  

Games have a 2 year window to qualify.  NOT 1 year.  So if your game was published in Germany in 2014, it could still be nominated win in 2015.  That is because some games may get overlooked or are late.

Tom prefers to only play games with exactly 4 players or 8 players.  He keeps a list of 400 people he schedule game nights with.  He values diverse players and wants to run potential nominees through a lot of different players.  He plays each game 3 times to form an opinion.  If he likes it, he will play 10 times.  If a game is recommended for the Spiel list, he will play it 20+ times.
 
Each jury member recommends 20 games, then narrows to 15 games around April. 

When the jury meets after April 50-60 games are left. 

A game can make the recommended list with only a few plays if it fits a type/need. 

Any jury member can veto a game off the list unless they are convinced otherwise. 

3x games in each category nominated for the prize. These form the jury's recommended list. 

June kids game winner is announced.
July other two prizes are announced (main award and advanced award).
They take the final vote the day before the announcement to prevent leaks. 

60-70% of game sales in Germany are for Christmas. Thus the award is in July to give time for a print run to be ready for Christmas. Lots of shops carry the winner for the Christmas gifts market and this drives prices down.  Expect the price of the winner to face lots of downward pressure. 

The Jury likes games that play 2-5 players.
There are no length or complexity requirements to be nominated. 

Tom plays each nominee (game) 50 times between April and July with different people.  The winner is subjective, its based on emotion. What games are memorable. What games produce big emotional moments.  Memorable plays.  If you game is a flat numbers based euro with little emotion, it will not go far with the jury.

Camel Up changes character with different players and experiences. The emotions are strong, hence why it won. 

The rules must be very clear. Great games with poor rules are thrown out. The rules must be clear andy easy for the general public. 

They make money from the Spiel des Jahres logo. There is license fee to put the logo on the box for your game. Not for profit organization. Jury members are not paid. Money goes to award ceremony, jury hotel room, taxes and prize awards/scholarships for young game designers.

They get games as review copes as journalists.

Hanabi was a controversial winner because it was just a card game. 

Tom has played 10k games during his life. 

Winning the award will probably sell 200k to 500k additional copies of that game.


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